The Long Term Popularity of Online Video Games in American Culture

$19.95

Add to cart
Essay #: 060165
Total text length is 9,994 characters (approximately 6.9 pages).

Excerpts from the Paper

The beginning:
The Long Term Popularity of Online Video Games in American Culture
This study will evaluate the video games in American culture as a popular phenomenon that historical provides a way for people to interact online. Online video games have become a major trend in pop-culture not just because they are fun and educational to play, but also because they have become a big part of social interaction among teens. Because of that, it looks like a pop cultural phenomenon that is not going to fade away. By understanding various studies done on the Online Video Game as a form of “civic engagement” for young people in America, the context of it is a pop phenomenon that continues to stand the test of time.
The history of videos games has not been...
The end:
.....hnology phenomenon in the future.
Works Cited
Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. Chicago: University Of Chicago Press, 2006.
Eakes, Pamela. “Do You Know What Video Games Your Children Are Playing?” PBS.org. 2010. 8 May 2010 <http://www.pbs.org/kcts/videogamerevolution/impact/violence.html>.
Jackson, Sherry. “Teenagers' Social Interactions: How Teens Interact With Each Other Today.” Teen Culture. 2010. 8 May 2010 <http://teen-culture.suite101.com/article.cfm/teenagers_social_interactions>.
“Video Games May Foster Teen Civic Engagement.” Civcnet.org. 2010. 8 May 2010 <http://www.civnet.org/contenidos.php?ACTION=TW9zdHJhclVuQ29udGVuaWRv&id_secciones=MQ==&id_contenido=NzUw>.