The Long Term Popularity of Online Video Games in American Culture


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Essay #: 060165
Total text length is 9,994 characters (approximately 6.9 pages).

Excerpts from the Paper

The beginning:
The Long Term Popularity of Online Video Games in American Culture
This study will evaluate the video games in American culture as a popular phenomenon that historical provides a way for people to interact online. Online video games have become a major trend in pop-culture not just because they are fun and educational to play, but also because they have become a big part of social interaction among teens. Because of that, it looks like a pop cultural phenomenon that is not going to fade away. By understanding various studies done on the Online Video Game as a form of “civic engagement” for young people in America, the context of it is a pop phenomenon that continues to stand the test of time.
The history of videos games has not been...
The end:
.....hnology phenomenon in the future.
Works Cited
Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. Chicago: University Of Chicago Press, 2006.
Eakes, Pamela. “Do You Know What Video Games Your Children Are Playing?” 2010. 8 May 2010 <>.
Jackson, Sherry. “Teenagers' Social Interactions: How Teens Interact With Each Other Today.” Teen Culture. 2010. 8 May 2010 <>.
“Video Games May Foster Teen Civic Engagement.” 2010. 8 May 2010 <>.